SIGGRAPH Series – Part 01 – ‘Fast and Deep Deformation Approximations’

The SIGGRAPH series is here. You have cast your votes, now I’m publishing four short videos (and support material) on the papers you have found most interesting. I’ll publish this videos bi-weekly. The first one is on the paper ‘Fast and Deep Deformation Approximations’ by Bailey et al. Hope you …

‘Fast and Deep Deformation Approximations’ Implementation

In the first installment of the SIGGRAPH Series, I have shown you how the FDDA model works. Now it is time for you to implement it yourself in Maya. 3D animated characters in feature films use sophisticated rigs with complex deformations that can be computationally intensive. The authors of the …