My name is Gus. I have 10 years of experience as a Generalist and Technical Artist in 3d animation and have spent the last 3 years researching Deep Learning in this context. With significant experience in this field, I know I can share straightforward content and code that would otherwise be hard to access through research papers. And this is what 3DeepLearner is about: sharing the know-how needed to accelerate the adoption of Deep Learning in our field. If you want to know more about this site check out our history and mission!
Deep Learning for Technical Artists in Animation, VFX, and Games
New to Deep Learning? Read these first!
Running a NeuralNet live in Maya in a Python DG Node
In my previous article, you learned how to run Neural Networks inside Maya. Now you’ll learn how to do so interactively implementing your network in...
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How to use a Neural Network inside Maya
In this article, you will learn how to train a Neural Network. Then you will learn how to use that network inside Maya to classify...
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What in the world is a Neural Network? And what can it do for me?
In short Neural Networks can learn patterns from data. That lets you program tasks that are easy for a person/expert to do but are hard...
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Recent Content
Deploying Neural Nets to the Maya C++ API
I have published many examples of Neural Nets in Maya using Python. Here is how to implement them in C++ In the past year, I...
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Implement a Substance like Normal Map Generator with a Convolutional Network
In this article, you’ll learn how to train a convolutional neural network to generate normal maps from color images. Convolutional neural networks are great at...
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Convolutional Neural Networks in under 800 words
Networks built out of one or many convolutional layers are the standard in image classification and are also used for other types of structured data....
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Compress and Denoise MoCap with Autoencoders
In this article, you’ll learn how to train an autoencoding Neural Network to compress and denoise motion capture data and display it inside Maya Autoencoders...
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Interview: Dmytro Korolov on the results of SIGGRAPH’s AI tools for VFX panel
In this latest SIGGRAPH, Deep Learning was a hot topic. Many papers relied on it, some sessions were all about it. Dmytro Korolov, an experienced...
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SIGGRAPH Series – Part 03 – ‘’DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills”
This is the third installment of the 3DeepLearner 2018 SIGGRAPH Series where I cover the most interesting deep learning papers (according to our audience) in...
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